Auxiliary Objects
Live Home 3D is the most intuitive and feature packed home design app, a successor of Live Interior 3D. Draft detailed 2D floor plans and watch as the structure is automatically built in 3D. Design and decorate the interior, optimizing the furniture arrangement and making smart color decisions in fully functional 3D environment. Live Home 3D is the interior and home design software for both Mac and Windows. Draw CAD-like 2D plans, then surf 3D environment to get the look and feel of the interior. Automatically add one of the supplied roof types with the Roof Assistant. Place and arrange furniture, appliances and other objects in both 2D and 3D modes.
Live Home 3D Pro is the most intuitive and feature packed home design app suitable for homeowners and professional designers, a successor of Live Interior 3D. Besides offering advanced home design tools, Pro edition provides superior export quality and Elevation View mode. General. Create detailed 2D floor plans. Beautiful real-time 3D rendering. 2 – The material preview. To zoom in or out, place the cursor over the preview. Then scroll up or down. If there is a sphere or cube in the preview, you can rotate it in 3D by dragging it with the mouse. 3 - The preview mode. The preview can show the material applied to one of. Download Live Home 3D 3.8.3 for Mac for free, without any viruses, from Uptodown. Try the latest version of Live Home 3D 2021 for Mac.
The Dimension tool allows you to measure and show the distance between two points in your layout. It also allows you to set a certain distance between objects, or to change an object's size. The tool is available in the 2D Plan and 2D Elevation views.
To measure the distance between two points:
- Select the Dimension tool in the Auxiliaries tool set. This tool shares a button in the tool bar with the other tools. Click the button and hold to display all the tools.
- Click two times in the layout to define the two points.
- Click again to select where you want the measured value to be displayed.
The dimension object has three handles when selected. They are visible as white dots. The middle handle lets you adjust the distance between the numeric value and an object that you are measuring. The handles on the ends define the distance to be measured. These handles can be snapped to the object's frame or handles. Once snapped, the dimension object will update its value when you move one of those objects. You may sometimes need to zoom in to snap a handle of a dimension object properly.
The same measurement units are used for the rulers and dimensions. You can change the measurement units in the Project Settings dialog. To hide the measurement units on the floor plan, use the Suppress Units option in the dialog.
To change the font, size or color of the text, use the 2D Properties tab of the Inspector. The font size remains the same when you choose another scale in the Project Settings dialog.
When several dimension objects are selected, the Information bar displays their total length.
The Insert > Insert Auto Dimensions menu command lets you display the length of the walls on your floor plan automatically. This command adds auto dimensions on all stories at once.
Properties of a Dimension Object
Most properties can be found in the Object Properties tab of the Inspector.
1 – Choose whether one or the two ends should relocate when you change the Size in the Inspector. An end which will move will be indicated by an additional blue arrow (as shown in the right side in the picture). This option has no effect when you drag a handle with the mouse. That additional arrow is displayed only when the Affect underlying objects check box is on.
2 – The length of a dimension object. When you change the length, the position of one of the object's handles can be fixed depending on the option 1.
3 – This option allows the dimension tool to relocate or resize objects that it is attached to. See Setting the distance between the objects for details.
4 – The offset of the value in the drawing. You can also change it by dragging the middle handle of the dimension object.
5 – Show or hide the extension lines. This and the following options are helpful to prevent overlapping the extension lines with other elements of your drawing.
6 – Change the length of the extension lines.
7 – Show either arrows or ticks at the ends of dimension objects.
8 – Choose what information to display: Size, Note (which is your own text) or both. You can also select whether the text should be placed above or below the dimension line.
9 – A text field to customize the Note.
10 – The font size of the text.
11 – The color of the text.
Setting the Distance between Objects
To set the distance between two objects, such as windows, snap the handles of a dimension object to the handles of the windows. If you only need one of the windows to move, choose the corresponding option near the Size edit box. Set the Affect underlying objects check box. Then type the new distance into the Size box in the Inspector.
In most cases, dimension object handles can be placed just over the objects without snapping. Note that if a handle is placed over several objects, the top one will be moved.
Setting Object's Size
To resize an object, snap a dimension object to it, or place the handles at points on the object. Tick the Affect underlying objects option. Then set the Size.
This feature can be effectively used to properly scale images placed in the 2D Plan view. For example, you have imported a floor plan and wish to place objects over it. Attach a dimension object to two points in the image with a known distance between them. Finally, set the distance in the Size box to get the image resized.
Working with Materials
To open the Material Editor right-click on a material in the Material Library and choose Edit Selected Material… The program doesn't allow editing of the standard materials. Thus, if you wish to modify it, create a copy and then customize it. To duplicate and edit a standard material, right-click on it in the Material Library, then select New From Selected… in the context menu.
The functionality described in this section is only available in the Pro edition.
1 – The name of the material. You can see it in the Material Library.
2 – The material preview. To zoom in or out, place the cursor over the preview. Then scroll up or down. If there is a sphere or cube in the preview, you can rotate it in 3D by dragging it with the mouse.
3 - The preview mode. The preview can show the material applied to one of three objects: sphere, cube or flat surface. To choose one, click on the corresponding icon below the preview. The preview simulates reflections from a spot and ambient light sources.
4 - The blending Method.
5 - Rotate the material.
6 - Scale the material.
7 - The size of texture tiles in measurement units used in the floor plan. The chain icon in the middle lets you resize textures with or without preserving the aspect ratio.
8 - The texture of the material.
9 - The tint color of the material's texture.
10 - The brightness of the texture. At '1', the texture looks normally. At '0', it becomes black.
11 - Take into account transparent areas of the texture.
12 - Opacity of the material. At '0', the material becomes transparent.
13 - The texture for the Roughness effect.
14 - The amount of material's roughness. At '0', the material looks finely polished. At '1', it becomes matte.
15 - The Prefer Planar Reflection check box lets you set up the Roughness for an uneven surface which has areas with different glossiness. For instance, a material may represent a glossy wall tile with matt grout lines between tiles. To apply different roughness to different areas, you should activate the Prefer Planar Reflection option and choose a texture in the Roughness section. A dark color in the texture defines a glossy area (e.g., black for the tile), while a bright color defines a matt area (e.g., white for grout). Notice that materials with the Prefer Planar Reflection option activated make the rendering of the 3D scene slower. So, you should avoid or limit the use of such materials in order to have higher program performance.
16 - The texture for the Metallic effect.
17 - The amount of the Metallic effect. At '1', the material looks like a metal surface. At '0', it looks nonmetallic.
18 - The texture for the Emissive effect.
19 - The color of the light that the material emits.
20 - The amount of light the material emits. When this parameter is greater than zero, the material would look like it is under ambient light. This is not a replacement for light sources. Self-illuminating materials can be used for objects such as a light box, glass-shade or computer screen. If you set this parameter to zero, you should also remove the texture since it makes no sense without any illumination.
21 - The normal map. Applying a normal map can make a surface have features like bumps.
The Texture Size and Scale
The size of the material's texture applied to an object is defined as the texture size multiplied by the scale. So, the object can look the same with different combinations of the size and scale. However, the Tile Transform controls in the Inspector display only the tile size. If your material should mimic a structure with known dimensions, you can use the Scale to adjust the texture size in order to make the Tile Size value match the actual size (e.g., a wall tile).
Using Textures
One or multiple textures can be used in a material. Each block of settings, that can accept a texture, has a small preview to show a selected texture. You can see that in the Base Color block. If a texture was not selected, the preview just displays 'No Texture'.
To choose a new texture or remove the present one, click on the corresponding preview area. This will open the texture library.
The library displays a list of categories. To go inside one of them, click on its icon.
In order to choose a texture, click on it. Then click the Choose button.
To make the material have no texture, click on the No Texture icon in the library.
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In the lower part of the dialog, you can find a gear icon. Clicking on it displays a menu with options to import a texture from a graphic file, and to remove the currently selected texture. Textures imported by the user can be deleted, but default ones cannot.
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All textures you import appear in the Imported category.